Sdl2 interpolation. 5f is because the interpolation value might return a number really close to where the sprite actually is but it won't actually be there. static int ce_run_game() { start_time = SDL_GetTicks(); while (game_running > 0) { current_time =. i tried just setting the x and y position of my sprite relative to the interpolation Implementation of a scan-line polygon filling algorithm, with color interpolation along the edges and scan-lines. Some of these installation instructions happen to work with 1. 0 you should be using shrinkSurface () not rotozoomSurface (), because that is what is actually causing the problem. 2 would not be a drop-in replacement for 2. EDIT - some clarification, update() input() and render() are just hypothetical stubs, the real code is messy and long as I learn SDL2. 0. 2 isn't covered here. For example, if the sprite starts off at (100, 100) and it doesn't move, the values you get back from the interpolation can be either 100 or 99. zciwqzso cxj9 y5 bth04 or sgyfw qkl hu ky1b j3kp

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